
Calvin
Visual Artist
Based in switzerland
I craft visual worlds with TouchDesigner, Unreal Engine, and AE. Blending code and video into art.
Sound is my playground too, where I sculpt audio textures in Bitwig.



Visual Artist
Theater Basel 2023
Director: Rocko Schamoni



This generative artwork was created in TouchDesigner using layered noise textures. The form and movement of the "Iris" are driven by procedural logic, allowing for endless variations through randomness and real-time control.



I build a portal tool in Touchdesigner. You can set the fade duration for position transformations and adjust the opening time. It’s also possible to customize the render resolution, color, and the intensity of the "wobble" effect. See more under projects.


Unreal Engine became the perfect tool for me for 3D rendering, because of their license policy. Thanks to this, small artist like me, are able to use this high end engine. Real time rendering controlled by DMX and OSC is great for live shows.





